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Digital Warrior Martial Arts
Wednesday, 19 March 2008
How to Perform a Vulcan Nerve Pinch
Topic: How to Series

Anyone who has ever seen Star Trek should be familiar with the famous Vulcan nerve pinch, which mr Spock and his Vulcan compatriots use to render their enemies instantly unconscious simply by squeezing the nerves in the correct place. I have always loved Star Trek and as a child the Vulcan nerver pinch was always one of those things that I really wished that I could do.

Of course the actual nerve pinch, as it is shown in Star Trek, is a piece of fiction. But yet it is also true that the idea for it was not simply plucked out of nowhere, but was based on something real. It's pretty safe to assume that the idea for the Vulcan nerver pinch was based on the Chinese art of manipulating pressure points. The same principles that are used for healing in accupuncture and accupressure massage are also used in oriental martial arts for fighting and self-defense. The system which teaches martial arts students to do this is called 'Dim Mak', and is sometimes known in the west as the art of the Death Touch, for its reputed ability to kill an opponent with just a touch of the right combination of points.

Drawing on the Dim Mak system of Kung Fu here is a technique for renderring an opponent unconscious which is actually very similar indead to Spock's famous Vulcan nerve pinch:

This technique actually consists of two different pressure point manipulations, either of which is capable of causing unconsciousness, and which can be easily combined to create a very reliable method.

The first part involves the application of pressure to the juggular notch, and it is this action which looks remarkably similar to the nerve pinch. The juggular notch is the indentation at the base of the throut underneath the adam's apple at the centre of the collar bone. This is one of the most effective and easy to use of all the pressure points. a brief jab of the fingers into his point causes a gag reflex and full body motor dysfunction, effectively stunning your opponent for anout 2-4 seconds. Sustained pressure to this point can causes unconsciousness in around 20 seconds or so. Approaching from the front you should press your thumb into the juggular notch and spread your fingers out over the top of the trapezuis muscle running from the neck to the shoulder, digging your finger-tips in for a good grip. This gives you a good control point over your opponent, and greatly reduces their ability to resist or counter attack.

The second part of the technique is a strike to the brachial plexus origin. The brachial plexus nerve runs down the side of the neck, along just behind the collar bone and down the front of the shoulder. The point you want to strike is at the base of the neck, on either side, one or two centimetres behind the collar bone, and around 1.5 - 2 inches to the side of the juggular notch. You can use a chop, or alternatively raise one knuckle out of a fist and strike with this. A good strike to this area will knock you out instantly, but it can be difficult to hit just the right spot in a real fight, which is why you use the juggular notch for an initial stun and to gain control.  It it doesn't work first time just make sure you keep up a good amount of pressure on the juggular notch and try again. But with the accumulated effect of both attacks it should work first time anyway, as long as you hit roughly the right area with the strike.


Posted by esotericmartialarts at 5:42 PM BST
Friday, 14 March 2008
Kung Fu Hand Forms
Topic: Kung Fu

One of the things which really differentiates kung fu from other martial arts is the large number of hand forms which are used in addition to the ordinary fist. This varied and innovative use of the hand can dramaticaly increase your options, as well as making certain techniques more effective. Here are 5 of the main kung fu handforms with a brief description of the way that they are used:

  1. The Phoenix-eye fist - This is like an ordinary fist but with the forefinger held out slightly from the others. The thumb should be pressed against the nail of the forefinger with the middle knuckle immediately behind the top knuckle of the forefinger to hold it in place. You strike with the middle knuckle of the forefinger. This hand form is famously used to strike to the eyes, but it can also bve used to strike to the temple for avery effective knock out punch.
  2. Leopard fist - To get the Leopard fist simply form an ordinary fist and then straighten the bottom knuck at the base of the fingers so that the middle knuckles (used as the point of contact for strikes) are held out from the rest of the hand. This is very effective for fast combination strikes, but it is also used to focus the force of a strike to break the nose or ribs.
  3. Tiger Claw - To form the Tiger Claw begin with the hand open and flat, with the fingers slightly spread. Now bend the top knuckle as far as possible whilst only bending the middle knuckle halfway or less. In many techniques it looks as if this hand form is being used to scratch or literally claw at a person's face, but this is not really the case. Rather than a scratch this is actually a kind of brief grab which is used to yank the head to the side and to pull the opponent down. Strikes with the heel of the hand are also commonly used with the Tiger Claw, and often such strikes can lead into a grabbing / clawing technique without the arm being withdrawn. Holding the hand in a Tiger Claw form also makes it easier to grab hold of your opponents arms to use grappling and Chin Na techniques to counter punches.
  4. Eagle Claw - This is basically halfway between a tiger claw and a leopard fist, and is used in a similar way to the tiger claw only with more emphasis on hooking and grabbing limbs rather than clawing the face.
  5. Crane Beak - with the wrist bent forwards, the tips of the fingers are held against the tip of the thumb. This is used for hooking striking limbs and to attack with the tips of the fingers in 'pecking' techniques against the soft, vital areas of the body.

Posted by esotericmartialarts at 4:59 PM BST
Sunday, 9 March 2008
Update

New on the EMA main site:

50 new Ninjutsu technique videos - short videos demonstating a single technique each, all viewable on one player

The newly independent MMA section has a huge amount of new content from Basic MMA - A Beginners Guide to Escapes and Counters


Posted by esotericmartialarts at 1:01 PM BST
Tuesday, 4 March 2008
Parkour for Martial Artists: Wall Running
Topic: Parkour
This new addition to the parkour for martial arts series looks specifically at techniques for 'wall running', with several demonstrations as well as good commentary and explanation. I particularly like this because it is exactly the kind of thing that you often see being used by guys like Jackie Chan in Kung Fu films, and so really highlights how parkour can come together with martial arts and be really useful.

 

Posted by esotericmartialarts at 2:22 PM GMT
Friday, 29 February 2008
Sparring Exercises
Topic: Full Contact Martial Arts

I am a big believer in the importance of sparring. Even if you study a traditional martial art and have no intention of fighting in competitions it's the only way you can get any sense of what its like to use the techniques your learning in a real situation.

And I'm also a great believer in being creative with your training sessions and adding in plenty of variety. Its all too easy to think of sparring as just being a single exercise, done the same way each time, in which two people square off against each other and have a semi-contact fight according to the rules of their particuar school. But there is much more that you can do than this, both to make it more interesting and to gain real added benefits.

One common exercise in MMA classes is to have one person who is not allowed to strike, but just has to try to take his opponent down to the ground, whilst the other fighter is only supposed to strike and to try to stay on their feet, without trying for any takedowns or grappling themselves. Its a really fun exercise that also allows you to focus on a specific area of your game.

Other possibilities include having one person using punches only, while the other practices dodging and blocking, or having one person just kicking while the other person tries to catch their leg and / or get a takedown. You don't even need to stick with one on one - one of my favourite games is to have two people who are banned from striking trying to get a takedown on one person who has no limitations put on what they can do. Its a great way to improve your ability to stay on your feet no matter what (very useful for a striker going up against a grappler). These are just a couple of my ideas, i'm sure there are many more that you could come up with to suit your particular style / school.


Posted by esotericmartialarts at 3:22 PM GMT

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